Arsenal

Mortal Shell 2 Weapons

The full arsenal of Mortal Shell II — eight melee weapons, a growing sidearm list, and the Tarstone system that makes each one yours.

Melee Weapons

Mortal Shell II ships with eight melee weapons, confirmed across first-day complete-weapon guides. Every weapon has its own moveset, reach and feel — and each one can be infused with a Tarstone, so the same blade can scale two entirely different ways depending on your build.

WeaponNotesAvailability
IconoclastOpening weapon of the prologue; players can hold onto it for the whole game.Early (prologue)
Veteran's Battle AxeWidely rated the best early weapon for reach, damage and posture breaking.Early region
Axe & DaggerDual-wield pair; a faster, combo-friendly alternative to the battle axe.Early region
Great Martyr's BladeHeavy great blade; a deliberate, high-damage option for tankier Shells.Mid-game
Obsidian HammerSlow, crushing moveset with massive posture damage.Mid-game
AxatanaTransforming axe-to-katana weapon; the community's favorite for hybrid builds.Mid/late-game
Black NeedleFast thrusting weapon; pairs with agile Shells and critical-strike setups.Late-game
Clockwork ScytheWide-swinging scythe with strong crowd control; last weapon in the base roster.Late-game
Weapon note

Weapon names are confirmed from first-day complete-weapon guides. Exact stat tables, move-set timing data and precise locations are being verified against gameplay footage and will replace the availability labels above as they're confirmed.

Mortal Shell 2 weapon showcase
Eight melee weapons form the base arsenal, each with its own moveset.

Sidearms (Ranged)

New to Mortal Shell II, sidearms give every Shell a ranged option. The official site highlights "powerful sidearms" as one of the three pillars of the combat system, and early guides confirm at least two distinct sidearms in the launch build:

SidearmNotes
Triarch RepeaterAn early ranged sidearm; unlock guides list it among the first rewards worth grabbing. Multi-shot behavior reported.
CrossbowHeavier ranged option found later; high single-shot damage.

Tarstones & Weapon Infusions

Tarstones are the weapon-upgrade currency of Mortal Shell II. The system, as verified across multiple early guides:

  • Each Tarstone can be levelled up at a forge, and the level carries over no matter which weapon it's currently infused into.
  • Infusing a Tarstone into a weapon changes how that weapon scales with your Shell's stats and adds properties.
  • Because levelled Tarstones are shared, early guides universally recommend concentrating on one Tarstone rather than spreading upgrades — the multiplier compounds faster than any single weapon's base damage.
  • Weapon-specific abilities unlock through familiarity with each weapon, and weapon respecs let you re-allocate what you've invested.
Mortal Shell 2 forge upgrade station
Upgrades happen at forges like the Tarforge and the Obsidian Lathe.

Forges & Upgrades

Upgrading happens at forges in the world. Two forge-related systems are confirmed by name in early guides: the Tarforge, the standard weapon-upgrade station, and the Obsidian Lathe, a later forge upgrade that further pushes weapon levels. The prologue's Marrowkeep contains the first forge most players reach.

Best Early Weapons

If you only remember one thing: grab the Veteran's Battle Axe. First-day guides from multiple creators independently rate it the strongest early weapon — it has the reach of a great weapon, breaks posture quickly, and carries comfortably into the mid-game with a levelled Tarstone. The Axe & Dagger is the pick if you prefer speed over reach, and the Iconoclast you start with is genuinely fine to ride all the way to the Great Martyr's Blade.

For how these weapons pair with specific Shells — including the Proxima and Tiel loadouts — see the builds page.

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